The ANGELCORPS Badge (TM and © 2008 Eric Linquist and Leading Edge Comics)
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Name: Barrington Artecus Cross
Hair: Black, Shaved Bald
Eyes: Dark Brown
Height: 6'6"
Weight: 250 Lbs.
Birth Country: England
Birth City: Salisbury
Occupation:  Curator at British
Museum
Group Affiliation: ANGEL Corps
Base of Operations: The Synidome
Character:  Brooding, stressed
and very little patience due to the
mind-boggling responsibilities he
has inherited.
Origins:  Barrington grew up in
Oxford, England, the son of
Archibald and Victoria Cross.  They
lived a humble, modest existence
and scraped and saved to put
"Bear" through Oxford University
where he excelled in Early
Medieval history. He earned MA
and Ph.D. degrees at a young age
and became a Fellow of the Royal
Historical Society. His intellectual
dissertations were so highly
regarded that they facilitated his
acceptance as a curator at the
British Museum in London
specializing in Early Medieval
History. He worked there for years
and became regarded as one of
the foremost experts in the world
on that era. Since his predecessor
had neglected the warehouse of
huge stores of medieval artifacts
owned by the museum, Barrington
set out to review them. He made
this decision during the week that
the global event referred to as
"The Neogen Flux" occurred.  
Sifting through the massive store
of objects, he came across a
weathered battle helmet that
shocked him with a red arc of
energy. Writing it off as static
electricity, he noticed hidden
markings on the underside of the
helmet that translated to
"Caliburn," a reference to King
Arthur.  Curious, he placed the
helmet on his head and was
instantly transported in front of a
huge waterfall flanked on both
sides by sheer cliffs covered with
thorny vines. Stepping stones in
the middle of a lagoon lead up to
its base.  He was wearing warrior-
like garb and the helmet appeared
gleaming and new again. A
woman's voice spoke to him
alleging to be
Ferin of the Falls,
the daughter of the
Lady of the
Lake
awoken after a centuries-old
sleep. Farin explained that
Barrington was a descendant of
King Arthur with a destiny critical
to the future of the world, though
that destiny is not yet known in a
world vastly different than her
mother's. The helmet Barrington
donned was actually the Helmet of
Caliburn,
a re-forged Excalibur. As
its shape had been re-forged, she
explained, so too was its power, a
power that could be driven by
Barrington's mind. That power,
she went on, acts to make
Barrington the inherited Guardian
of  
the Nexus Field, a buffering
layer of energy that keeps
dimensions separated.  As he
struggles to digest what is
happening, she instructs
Barrington to walk forward
through the waterfall. When he
does, a massive cavern reveals
itself with a huge castle in the
middle of it. Farin tells him this
place is called
Thornhenge and
that the castle is
Avelot and that it
is his.  When he walks inside he
discovers two more objects that
Farin tells him are his weapons:
the
Enchanted Cloak of Ambrosius
and the
Bands of Blaise.
Overwhelmed, Barrington rejects
what sounds like a cosmic
responsibility until Farin reveals
demonic presences crossing over
into Earth already. Barrington's
first mission has him struggling to
seal a rift in the Nexus Field while
learning how to work his powers,
but not before a horde of
deadly
demons
crosses into the world,
demons he feels obligated to
return to where they came from.
Hoping to gain access to a
network of resources that could
help him become aware of high
profile dangers emerging on the
global scene that might indicate
demonic activity, he joins ANGEL
Corps when I-Force offers him a
role. Learning that Barrington is a
warp telepath, ANGEL Corps'
venerated combat systems
trainer, Exigon, combines the two
words and gives him the
operative name of
Warpath.  
Powers:  Barrington is a warp
telepath imbued with a vast
quantum dimensional awareness
with which he can call upon, open,
manipulate and close
“dimensional couplers,” energy
fields capable of connecting two
or more dimensional points in
space. This allows him to move
anything, including himself from
point A to point B instantly. He
does this by controlling the Nexus
Field of Energy that separates
dimensional space. The portals  
can manifest as floating,
manipulatable fields or pulse-
blasts of energy that can transport
objects upon contact. Barrington
has this ability himself, but his
power is increased a hundred fold
by wearing the Helmet of Caliburn
giving him the ability to receive a
spatial map of any area on Earth
for a range of 20 miles.
Strength Level Unassisted:
Class 1-A Baseline Human Range.
Level 4.
Can press 400 Lbs.
Strength Level Power-Assisted:
Powers don't facilitate strength
amplification.
Arsenal:  Barrington possesses
the
Enchanted Cloak of
Ambrosius,
reputed to have been
owned by Merlin himself and a
seemingly sentient article capable
of independent thought in much
the same manner as a loyal pet.
The cloak grants its wearer the
power of flight. Barrington also
wears
the Bands of Blaise, a pair
of forearm gauntlets that enable
Barrington to fire blasts of
compressed space that can hit
like a wrecking ball and explode
on contact.  
Fighting Prowess: While his
childhood friends were playing
football, Barrington was forced to
learn fencing but became
extremely skilled at the sport,
joining the
Oxford University
Fencing Club
and going on to
secure medals in  many
competitions. He is only
undergoing martial arts training
now but is in such excellent
physical shape that he is
exceeding expectations.
Gear:
Standard Nanotech Armored
Protection Gear (SNAP-Gear),
lightweight uniforming system
equipped with onboard computer
array, variable feed power
sources, life-support, networking
and armored protection. A voice-
activated onboard computer ties
into tactical local and wide-area
networks using a “heads-up”
holographic transparent 17-inch
display panel while it monitors its
wearer’s physiology. A shield
mode provides operatives head-
to-toe protection.   
Adairian Adaptive memory
molecules enable SNAP-GEAR
uniforms to adapt to a host’s
application of wide arrays of
energies. SNAP-Gear is able to
transform into a small inventory of
various non-combat outfits pre-
loaded by its user.  
ANGEL Com (Communications
Device), a neural transceiver
implant that responds to basic
cybernetic commands. The device
utilizes ultra- sophisticated
cerebellinguistic algorithm codes
to translate human languages.
Once set, the device automatically
translates and feeds languages or
dialects in one’s native tongue
directly into the ear with an
average translatability percentage
ratio of 94.6% for all known
language patterns.
WARPATH